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ProBuilder is an extension for the Unity3D game engine that allows you to design and prototype levels and game mechanics directly within the engine. To get started with ProBuilder, you’ll need to install it as an extension to your Unity3D editor.

Once you’ve installed ProBuilder, you can open it by going to the “Window” menu in Unity3D and selecting “ProBuilder”. This will open the ProBuilder window, which is where you’ll be doing most of your work.

The ProBuilder window consists of several different panels, each of which has its own set of tools and functions. The main panel is the “Scene” panel, which displays the level or scene you’re currently working on. You can use the tools in the “Scene” panel to create and manipulate 3D objects and elements.

The other panels in the ProBuilder window include the “Geometry” panel, which contains tools for creating and modifying 3D shapes and objects, and the “Material” panel, which allows you to apply textures and materials to your objects. There’s also a “UV” panel for editing UV maps and a “Settings” panel for configuring various ProBuilder settings.

To create a new object in ProBuilder, you can select a shape from the “Geometry” panel and then click and drag in the “Scene” panel to create the object. You can then use the tools in the “Scene” panel to adjust the size, shape, and position of the object.

ProBuilder also has a number of other tools and features that make it easy to create complex objects and environments. For example, you can use the extrude tool to create new faces on an object, or the bevel tool to round the edges of an object.

In addition to its modeling tools, ProBuilder also has a number of other features that make it a powerful tool for game development. For example, you can use ProBuilder’s lightmapping tools to create realistic lighting for your game, or its prefab system to create reusable objects and assets.

Plan and create your VR worlds with ProBuilder

One of the main uses of ProBuilder is to create levels and environments for your game. In this chapter, we’ll cover the basics of building levels with ProBuilder.

To start building a level with ProBuilder, you’ll need to create a new scene in Unity3D. Once you’ve done that, you can open the ProBuilder window and start adding objects to your scene.

There are several different ways to add objects to your scene in ProBuilder. One way is to use the “Geometry” panel to create a basic shape, such as a cube or cylinder. You can then use the tools in the “Scene” panel to adjust the size and position of the shape.

Another way to add objects to your scene is to import them from an external file. ProBuilder supports a wide range of file formats, including OBJ, FBX, and 3DS.

ProBuilder Tips, Tricks, Tutorials & Troubleshooting