Select Page


Learn the fundamentals of animating characters with Unity’s animation system, and understand how & why it all works!

Animating in Unity3D is a great way to bring life and movement to your game objects. Unity provides a number of powerful tools to help you create animations and animations are a fundamental aspect of making interactive games, apps and other applications.

Before you get started with animating in Unity3D, there are a few key things you need:

  1. Unity3D software: This is the core tool you will be using for animating. You can download Unity for free from the official website.
  2. Assets: You will need models, textures, and other assets to animate. You can either create your own assets or download them from the Unity Asset Store.
  3. Basic understanding of Unity3D Editor: You should be familiar with the Unity Editor and have a good understanding of the basic tools and interface.

Once you have these things in place, you’re ready to start animating in Unity3D!

In Unity3D, the animation is achieved through the use of Animation Clips. An Animation Clip is a collection of animations that can be played together. Each Animation Clip contains information on the movement, rotation and scaling of an object over a period of time. To create an animation, you simply create an Animation Clip and then assign it to a game object.

There are many useful addons that can greatly improve the animation workflow in Unity3D. Here are a few recommended addons for beginners:

  1. Anima2D: This is a great tool for creating 2D animations and is specifically designed for Unity.
  2. Spine: Spine is a 2D skeletal animation tool that is highly optimized for use in Unity.
  3. Unity Animation Tools: This package contains a number of tools and scripts that make animating in Unity3D much easier, including the ability to create animations directly in the Unity Editor.

Spine Animation Tool Unity3D

Spine is a 2D skeletal animation tool that is highly optimized for use in Unity3D. This tutorial will guide you through the process of using Spine to create animations in Unity3D.

Step 1: Installation

To start, you will need to download and install the Spine plugin for Unity3D. You can download it from the official Spine website. Once you have installed the plugin, open up Unity3D and create a new project.

Step 2: Importing Spine Assets

Once you have created your project, the next step is to import the Spine assets. To do this, simply go to Assets > Import Package > Spine. After importing the Spine assets, you will be able to use the Spine Editor to create animations.

Step 3: Creating a Skeleton

The first step in creating animations with Spine is to create a skeleton. A skeleton is a set of bones that represent the structure of your animated character. To create a skeleton, go to Assets > Spine > Skeleton and select the type of skeleton you want to create. You can choose from several different skeleton types, including humanoid, animal, and monster.

Step 4: Adding Bones

Once you have created your skeleton, the next step is to add bones to it. Bones are used to control the movement of your animated character. To add bones, simply select the skeleton in the Scene view and go to the Spine Editor. In the Spine Editor, you can add bones by clicking on the Add Bone button.

Step 5: Creating Animations

Once you have created your skeleton and added bones to it, the next step is to create animations. To create animations, go to the Spine Editor and select the Animation tab. In this tab, you can create animations by moving the bones in your skeleton over time. To do this, simply select the bone you want to animate and move it to a new position. You can also add keyframes to control the movement of the bone over time.

Step 6: Exporting Animations

Once you have created your animations, the next step is to export them to Unity3D. To do this, simply go to the Spine Editor and select the Export tab. In this tab, you can choose to export the animations as Unity Animation Clips or as a Spine Animation State.

Step 7: Adding Animations to your Game Objects

Finally, you can add your animations to your game objects in Unity3D. To do this, simply select the game object you want to animate and add the Animation Component to it. Then, add your Animation Clips to the Animation Component and you’re done!

By following these simple steps, you can start using Spine to create animations in Unity3D and start bringing your game characters to life!

By following these simple steps, you can get started animating in Unity3D and start bringing your game objects to life!

Common mistakes and fixes for Unity3D animators

Here are the top 10 issues Unity3D animators face along with their answers and tips for troubleshooting problems:

  1. Rigging problems
  • Q: Why does my character have unwanted movements or rotations?
  • A: This can happen if the bones in the rig are not set up correctly or if there are issues with the hierarchy.
  • Tips: Check the hierarchy of the bones, ensure the bones are positioned correctly, and make sure the weighting of the bones is correct.
  1. Incorrect use of animation curves
  • Q: Why do my animations look unrealistic or jerky?
  • A: This can be due to incorrect use of animation curves.
  • Tips: Make sure you understand how to use animation curves correctly and adjust them if necessary. Try using a different animation curve to achieve a smoother animation.
  1. Poorly optimized animations
  • Q: Why is my game running slow when I play my animations?
  • A: This can be due to poorly optimized animations that are putting too much strain on the game engine.
  • Tips: Try to reduce the number of bones in the rig, simplify the animation, and use compression techniques to reduce the size of the animation.
  1. Out of sync animations
  • Q: Why do my animations look out of sync when played together?
  • A: This can be due to incorrect use of animation layers or incorrect timing of the animations.
  • Tips: Make sure you understand how to use animation layers correctly and adjust the timing of the animations if necessary.
  1. Animation clipping
  • Q: Why do my animations look clipped or have gaps in them?
  • A: This can be due to incorrect use of animation curves, incorrect bone weights, or incorrect animation settings.
  • Tips: Make sure you understand how to use animation curves correctly, adjust the bone weights if necessary, and check the animation settings for any issues.
  1. Unwanted animation blending
  • Q: Why are my animations blending together in a way that I don’t want them to?
  • A: This can be due to incorrect use of animation layers or incorrect animation settings.
  • Tips: Make sure you understand how to use animation layers correctly and check the animation settings for any issues.
  1. Animation rigging with multiple characters
  • Q: Why do my animations look different when I use them with different characters?
  • A: This can be due to differences in the character rigs or the use of different animation controllers.
  • Tips: Make sure the character rigs are set up correctly and that you are using the correct animation controller for each character.
  1. Inconsistent animation quality
  • Q: Why does the quality of my animations vary from one to another?
  • A: This can be due to differences in the animation techniques used or the complexity of the animations.
  • Tips: Make sure you are using consistent animation techniques and try to simplify the animations if necessary.
  1. Incorrect use of animation events
  • Q: Why are my animation events not triggering correctly?
  • A: This can be due to incorrect use of the animation events or incorrect event settings.
  • Tips: Make sure you understand how to use animation events correctly and check the event settings for any issues.
  1. Incorrect use of animation controllers
  • Q: Why is my character not playing the correct animation when I want it to?
  • A: This can be due to incorrect use of the animation controllers or incorrect controller settings.
  • Tips: Make sure you understand how to use animation controllers correctly and check the controller settings for any issues.

Resource links for Unity3D animators

Here are 10 resource websites for Unity3D animation builders:

  1. Unity Technologies (official website) – https://unity.com/ This is the official website for Unity3D, the platform used for creating animations. You can find a wealth of information about Unity3D on the website, including tutorials, documentation, and community resources.
  2. Unity Asset Store – https://assetstore.unity.com/ The Unity Asset Store is a marketplace for buying and selling Unity assets, including animations. You can find a wide range of animations on the Asset Store, from simple animations to complex motion graphics.
  3. Unity Technologies Blog – https://blogs.unity3d.com/ The Unity Technologies Blog is a great place to find articles and tutorials about Unity3D and animation. The blog is updated regularly with new content and is a great source of information for Unity3D developers.
  4. YouTube – https://www.youtube.com/ YouTube is a great resource for finding tutorials and videos about Unity3D and animation. You can find a wide range of tutorials on YouTube, from basic tutorials to advanced techniques.
  5. Udemy – https://www.udemy.com/ Udemy is an online learning platform that offers courses on Unity3D and animation. You can find a wide range of courses on Udemy, from beginner to advanced levels.
  6. Skillshare – https://www.skillshare.com/ Skillshare is an online learning platform that offers courses on Unity3D and animation. You can find a wide range of courses on Skillshare, from beginner to advanced levels.
  7. Unity3D College – http://unity3dcollege.com/ Unity3D College is a website dedicated to teaching Unity3D and animation. The website offers a wide range of tutorials, articles, and resources to help you learn Unity3D and animation.
  8. Reddit – https://www.reddit.com/r/Unity3D/ Reddit is a community-driven website that offers discussion forums on a wide range of topics, including Unity3D and animation. The Unity3D subreddit is a great place to ask questions, find answers, and connect with other Unity3D developers.
  9. Stack Overflow – https://stackoverflow.com/questions/tagged/unity3d Stack Overflow is a Q&A platform for developers, where you can ask and answer questions about Unity3D and animation. You can find a wide range of questions and answers on Stack Overflow, from beginner to advanced topics.
  10. Game Dev Academy – https://gamedevacademy.org/ Game Dev Academy is a website dedicated to teaching game development, including Unity3D and animation. The website offers a wide range of tutorials, articles, and resources to help you learn Unity3D and animation.