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ProBuilder is a powerful Unity plugin that provides an easy-to-use, intuitive 3D modeling toolset. Whether you’re a beginner or an experienced game developer, ProBuilder can help you quickly create and iterate on 3D objects, including environments, levels, and props. In this tutorial, we’ll walk through the process of building a basic cube and manipulating it further with some additional steps. We’ll also apply a vertex color to our cube, which can be used for a variety of purposes, such as creating simple, low-poly visual effects or setting the stage for more complex shaders.

Creating your first ProBuilder Cube Shape

Step 1: Installing ProBuilder

Before you can start using ProBuilder, you’ll need to install the plugin in your Unity project. The easiest way to do this is through the Unity Package Manager, which can be accessed from the Unity Editor. Simply go to the Window > Package Manager, search for ProBuilder, and click the “Install” button.

Step 2: Creating a Cube

Once you’ve installed ProBuilder, you can create a cube by selecting GameObject > ProBuilder > Shape > Cube from the Unity Editor’s main menu. You’ll notice that a new cube object will be added to your scene, and you’ll also see the ProBuilder interface in the Unity Editor’s Scene view.

Step 3: Manipulating the Cube

With your cube selected, you can use the ProBuilder interface to manipulate the shape in a variety of ways. For example, you can use the Vertex handles to change the cube’s shape, or you can use the Extrude tool to add new vertices and faces to your object. To try this out, select one of the cube’s vertices and then use the Extrude tool to create a new vertex and face.

Step 4: Applying a Vertex Color

Now that you’ve got a basic cube and you’ve learned how to manipulate it with ProBuilder, it’s time to add some color. ProBuilder makes it easy to apply vertex colors to your objects, which can be used to create a variety of visual effects. To apply a vertex color, first select the cube, then go to the ProBuilder interface and select the “Vertex Color” tool. From there, you can select a vertex and choose a color from the color picker. You’ll see that the vertex color is applied to the selected vertex.

Step 5: Exporting Your Cube

Once you’re happy with your cube, you can easily export it for use in other parts of your Unity project. To do this, simply select the cube and go to ProBuilder > Export > Export Selected. This will create a new prefab object that you can use in your scene.

In this tutorial, we’ve shown you how to use ProBuilder to build a basic cube, manipulate it further, and apply a vertex color. We hope this tutorial has been helpful in getting you started with ProBuilder, and we encourage you to continue exploring all the features and capabilities of this powerful Unity plugin. Whether you’re creating levels, environments, or props, ProBuilder can help you quickly and easily bring your 3D visions to life

ProGrids: Adding Precision to Your ProBuilder Scenes

ProGrids is a powerful Unity addon that works seamlessly with ProBuilder to provide precise grid-based positioning, rotation, and scaling in your 3D scenes. Whether you’re building levels, environments, or props, ProGrids can help you achieve the exact measurements and placement you need for your objects.

Step 1: Installing ProGrids

Just like with ProBuilder, installing ProGrids is a straightforward process. Simply follow the same steps you used to install ProBuilder, but this time search for ProGrids instead. You can access the Unity Package Manager by going to the Window > Package Manager in the Unity Editor. Once you’ve found the ProGrids package, click the “Install” button to add it to your Unity project.

Step 2: Using ProGrids in Your Scene

With ProGrids installed, you’ll see a new “Grids” option in the Unity Editor’s toolbar. To turn on ProGrids, simply click the “Grids” button to enable the grid in your Scene view. You’ll see a series of intersecting lines that represent the grid, and you can use these lines to precisely place and align your objects.

Step 3: Working with ProGrids and ProBuilder

ProGrids and ProBuilder are designed to work together, so you can easily switch between grid-based positioning and ProBuilder’s modeling tools as needed. To try this out, create a cube using ProBuilder as described in the previous tutorial, and then use ProGrids to precisely position the cube in your scene. You can also use ProGrids to precisely rotate and scale your objects, ensuring that everything is perfectly aligned.

Step 4: Adjusting the Grid Settings

ProGrids includes a variety of settings that you can use to customize the grid to your needs. For example, you can adjust the size of the grid cells, choose between a 2D or 3D grid, and even change the color of the grid lines. To access the ProGrids settings, go to the Unity Editor’s main menu and select Edit > ProGrids > Settings. From there, you can adjust the grid to your liking.

ProGrids is a powerful Unity addon that can help you achieve precision and accuracy in your 3D scenes. Whether you’re building levels, environments, or props, ProGrids can help you achieve the exact measurements and placement you need for your objects. By working seamlessly with ProBuilder, ProGrids makes it easy to switch between grid-based positioning and modeling tools as needed, allowing you to focus on creating your best work.