VRCreators Community

Join the VRCreators Discord

A practical Discord for VRChat creators working through world building, avatars, Unity projects, Udon interactions, Blender assets, creator tools, and the small project questions that are easier to untangle with other builders nearby.

VRChat worlds Unity help Udon Avatars Blender assets Optimization
Before You Join

Community Rules

01

Be respectful and welcoming

Keep the server friendly for new and experienced creators. Critique work constructively and treat people like real people.

02

Keep channels on topic

Use the closest matching channel for your question or resource so answers stay findable for everyone.

03

No spam, scams, or unsafe links

Share useful creator resources, not drive-by promotion, suspicious downloads, or anything that puts projects or accounts at risk.

04

Ask with context

When asking for help, include what you tried, the Unity or VRChat context, screenshots when useful, and the exact error text.

Creator Help

VRChat and Unity creator conversations

A lot of VRChat creator help starts in the same places: Unity setup, SDK context, Udon interactions, Blender asset prep, avatars, world uploads, and optimization. Use the Discord for back-and-forth discussion, and use the docs below when you need a slower step-by-step reference.

VR

VRChat world building and avatars

Bring questions about world setup, avatar projects, SDK context, uploads, testing, performance, and how a feature should behave in VRChat.

U

Unity project workflow

Ask about Unity scenes, materials, textures, prefabs, package setup, import problems, and Console errors. Include the exact error text and what changed before the issue appeared.

UD

Udon, UdonSharp, and interactions

For world logic, describe the interaction you want, what currently happens, and whether you are using Udon Graph, UdonSharp, or a prefab from another creator.

B

Blender, assets, and optimization

Share context for model cleanup, material counts, exports, textures, shaders, performance checks, and the point where the asset moves from Blender into Unity.