Game-Ready Inventory System - VRC Game Dev
This grouped page collects the inventory-system videos from the VRC Game Dev playlist by Vowgan VR so the full series stays in one place instead of being split across separate pages.
Related internal doc:
Game-Ready Inventory System
Watch on YouTube: https://www.youtube.com/watch?v=Yrud70IAyc4
Game-Ready Inventory Part 2
Watch on YouTube: https://www.youtube.com/watch?v=y3rh9WjFj8Y
Game-Ready Inventory Part 3
Watch on YouTube: https://www.youtube.com/watch?v=AgOOln_hIjw
Game-Ready Inventory Part 4
Watch on YouTube: https://www.youtube.com/watch?v=w10cZHszhg0
You'll Learn
- What Game-Ready Inventory System - VRC Game Dev is trying to solve in a creator project.
- Which setup points are worth pausing on while you follow the video.
- How the result fits into a VRChat or Unity project.
Before You Start
Before following Game-Ready Inventory System - VRC Game Dev, open the matching Unity or VRChat project and check package versions, SDK setup, and scene references.
Good Fit
Best for creators following the Game-Ready Inventory System - VRC Game Dev video who want to test one specific Udon or SDK behavior beside Unity before changing a live project.
References
- Source video: YouTube.
- Source video: YouTube.
- Source video: YouTube.
- Source video: YouTube.
- For current SDK, editor, package, or platform behavior, check the VRChat Creator Docs and Unity documentation before publishing.