Game-Ready Inventory System - VRC Game Dev

This grouped page collects the inventory-system videos from the VRC Game Dev playlist by Vowgan VR so the full series stays in one place instead of being split across separate pages.

Related internal doc:

Game-Ready Inventory System

Watch on YouTube: https://www.youtube.com/watch?v=Yrud70IAyc4

Game-Ready Inventory Part 2

Watch on YouTube: https://www.youtube.com/watch?v=y3rh9WjFj8Y

Game-Ready Inventory Part 3

Watch on YouTube: https://www.youtube.com/watch?v=AgOOln_hIjw

Game-Ready Inventory Part 4

Watch on YouTube: https://www.youtube.com/watch?v=w10cZHszhg0

You'll Learn

  • What Game-Ready Inventory System - VRC Game Dev is trying to solve in a creator project.
  • Which setup points are worth pausing on while you follow the video.
  • How the result fits into a VRChat or Unity project.

Before You Start

Before following Game-Ready Inventory System - VRC Game Dev, open the matching Unity or VRChat project and check package versions, SDK setup, and scene references.

Good Fit

Best for creators following the Game-Ready Inventory System - VRC Game Dev video who want to test one specific Udon or SDK behavior beside Unity before changing a live project.

References

  • Source video: YouTube.
  • Source video: YouTube.
  • Source video: YouTube.
  • Source video: YouTube.
  • For current SDK, editor, package, or platform behavior, check the VRChat Creator Docs and Unity documentation before publishing.

Related Docs