Animation Synchronization System is a VRChat creator asset from Sayamame on Booth. Check the original listing for current files, setup notes, compatibility, and license details before importing.
Original source: Booth by Sayamame. Publisher description: A system for SDK3 with "Animation synchronization function" and "Event firing function". The included "Full" version prefab will synchronize parameters, playing states, and time for all layers in the Animator given by Inspector. This system uses UdonGraph only. Check the original listing for current package files, setup notes, pricing, and license details before importing.
Original Listing: Booth SDK Note: 2021.11.24.16.19 Submitted by: PhaxeNor
Before importing, open the original Booth listing and confirm package files, version notes, setup instructions, pricing, and license terms with Sayamame.
Create a backup or branch of your Unity project, read the publisher instructions, and import only after you understand what files and settings the asset may change. For Quest or cross-platform worlds, budget extra time for shader, texture, audio, and object-count cleanup.
Listing Details
Import Notes