orels1

UdonToolkit

UdonToolkit is a GitHub-hosted collection of UdonBehaviours and editor attributes for VRChat world creators working from a clean VCC project baseline.

GitHub UI & Interaction Udon Tool
Pricing Free
Published 25 May 2026
Author orels1

UdonToolkit

Original source: GitHub by orels1. UdonToolkit is a collection of UdonBehaviours and editor attributes intended to speed up VRChat world development. Check the source link for current package files, release notes, and license details from the publisher.

Before evaluating UdonToolkit, make sure the world project is already set up through VRChat Creator Companion. VCC should handle the Unity version and Worlds SDK baseline before you import third-party Udon tools.

Original Listing: GitHub SDK Note: 3 Submitted by: orels1

Original Listing Checks

Before importing, open the original GitHub listing and confirm package files, version notes, setup instructions, pricing, and license terms with orels1.

UdonToolkit is closest to the beginner VCC workflow at the point where your project is already created, opens cleanly in Unity, and has the Worlds SDK installed. If VCC or Unity is still showing package errors, fix that baseline before importing this toolkit.

How To Evaluate

  • Confirm the asset still matches your current VRChat SDK, UdonSharp, and Unity project versions.
  • Check whether the package needs scene setup, prefab placement, scripting knowledge, or external dependencies.
  • Test in a private or duplicate project before importing into a production world.
  • Look for networking, ownership, permissions, and performance implications if the system affects multiple players.

Before Importing

Create a backup or branch of your Unity project, read the publisher instructions, and import only after you understand what files and settings the asset may change. For Quest or cross-platform worlds, budget extra time for shader, texture, audio, and object-count cleanup.

Recommended order:

  1. Create or open the project in VRChat Creator Companion.
  2. Confirm the Worlds SDK package is installed and Unity compiles cleanly.
  3. Make a backup or duplicate project.
  4. Read the UdonToolkit GitHub instructions.
  5. Import the toolkit into the duplicate or test scene first.
  6. Move only the pieces you understand into the production world.

Related Setup Guide

Related Pages

References

  • Original listing/source: UdonToolkit.
  • Check the original listing for package contents, license, support, pricing, compatibility, and platform behavior before importing.

Listing Details

  • Store / Host: GitHub
  • SDK / Version Note: 3
  • Submitted By: orels1
  • Publisher notes: UdonToolkit also includes a lot of editor Attributes to help you build custom inspectors!
  • Original Link: https://github.com/orels1/UdonToolkit

Import Notes

  • Use the external listing for current package contents instead of relying on copied files or outdated notes.
  • Use the original listing for the latest download, release notes, pricing, and license details.