bd_

Attach-To-Me

A system for dynamically attaching props to yourself or other players. Supports attaching to most humanoid bones.

GitHub Media & Video Udon System
Pricing Free
Published 25 May 2026
Author bd_

Attach-To-Me

Original source: GitHub by bd_. Publisher description: A system for dynamically attaching props to yourself or other players. Supports attaching to most humanoid bones. Check the original listing for current package files, setup notes, pricing, and license details before importing. Publisher notes: Manual: https://bdunderscore.github.io/attach-to-me/.

Original Listing: GitHub SDK Note: 3-Worlds Demo / Preview: https://www.youtube.com/watch?v=bk6ayPyOjwQ Submitted by: bd_

Original Listing Checks

Before importing, open the original GitHub listing and confirm package files, version notes, setup instructions, pricing, and license terms with bd_.

How To Evaluate

  • Confirm the asset still matches your current VRChat SDK, UdonSharp, and Unity project versions.
  • Check whether the package needs scene setup, prefab placement, scripting knowledge, or external dependencies.
  • Test in a private or duplicate project before importing into a production world.
  • Look for networking, ownership, permissions, and performance implications if the system affects multiple players.

Before Importing

Create a backup or branch of your Unity project, read the publisher instructions, and import only after you understand what files and settings the asset may change. For Quest or cross-platform worlds, budget extra time for shader, texture, audio, and object-count cleanup.

Related Pages

References

  • Original listing/source: Attach-To-Me.
  • Check the original listing for package contents, license, support, pricing, compatibility, and platform behavior before importing.

Listing Details

Import Notes

  • Use the external listing for current package contents instead of relying on copied files or outdated notes.
  • Use the original listing for the latest download, release notes, pricing, and license details.