Collision Audio with CyanTrigger Prefab Listing is a VRChat creator asset from Fionna on Booth. Check the original listing for current files, setup notes, compatibility, and license details before importing.
Original source: Booth by Fionna. Publisher description: This prefab shows you how to use CyanTrigger to create realistic audio effects based on the collision speed of objects in a VRChat SDK3 world. There are two versions, one that changes the pitch based on velocity, and one that allows you to select from a list of audio clips. There is also a "semi-synced" example that fixes some issues with Object Sync, by enabling a non-synced physics version when an object is released. Check the original listing for current package files, setup notes, pricing, and license details before importing.
Original Listing: Booth SDK Note: SDK3 Demo / Preview: https://youtu.be/yJoWldGrv-0 Submitted by: Fionna
Before importing, open the original listing and confirm package requirements, license terms, setup instructions, and compatibility details for your Unity or VRChat project.
Listing Details
Import Notes