Eatable Food prefab--pickups play a sound, particles, and disappear/respawn after colliding with the player's face. Uses CyanTrigger
Original source: Booth by Fionna. Publisher description: Eatable Food prefab--pickups play a sound, particles, and disappear/respawn after colliding with the player's face. Uses CyanTrigger. Check the original listing for current package files, setup notes, pricing, and license details before importing. Publisher notes: Requires SDK3 and CyanTrigger.
Original Listing: Booth SDK Note: SDK3 Demo / Preview: https://www.youtube.com/watch?v=eADLJnd4PMM Submitted by: Fionna
Before importing, open the original Booth listing and confirm package files, version notes, setup instructions, pricing, and license terms with Fionna.
Create a backup or branch of your Unity project, read the publisher instructions, and import only after you understand what files and settings the asset may change. For Quest or cross-platform worlds, budget extra time for shader, texture, audio, and object-count cleanup.
Listing Details
Import Notes