Fionna

Spin the Bottle prefab using CyanTrigger

Spin the Bottle prefab using CyanTrigger is a VRChat creator asset from Fionna on Booth. Check the original listing for current files, setup notes, compatibility, and license details before importing.

Booth UI & Interaction Udon Prefab
Published 25 May 2026
Author Fionna

Spin the Bottle prefab using CyanTrigger

Original source: Booth by Fionna. Publisher description: This is a "Spin The Bottle" prefab using CyanTrigger. You can drop this prefab directly into your SDK3 world for VRChat. The YouTube tutorial demonstrates how to build this from scratch. Check the original listing for current package files, setup notes, pricing, and license details before importing.

Original Listing: Booth SDK Note: SDK3 Demo / Preview: https://www.youtube.com/watch?v=X6lFU7bi2MU Submitted by: Fionna

Original Listing Checks

Before importing, open the original Booth listing and confirm package files, version notes, setup instructions, pricing, and license terms with Fionna.

How To Evaluate

  • Confirm the asset still matches your current VRChat SDK, UdonSharp, and Unity project versions.
  • Check whether the package needs scene setup, prefab placement, scripting knowledge, or external dependencies.
  • Test in a private or duplicate project before importing into a production world.
  • Look for networking, ownership, permissions, and performance implications if the system affects multiple players.

Before Importing

Create a backup or branch of your Unity project, read the publisher instructions, and import only after you understand what files and settings the asset may change. For Quest or cross-platform worlds, budget extra time for shader, texture, audio, and object-count cleanup.

Related Pages

References

Listing Details

Import Notes

  • Use the external listing for current package contents instead of relying on copied files or outdated notes.
  • Use the original listing for the latest download, release notes, pricing, and license details.