Allows you to toggle a specific shader keyword during runtime. In this use case it's being used to toggle AreaLit on and off.
Original source: Booth by Realmlist. Publisher description: Allows you to toggle a specific shader keyword during runtime. In this use case it's being used to toggle AreaLit on and off. Check the original listing for current package files, setup notes, pricing, and license details before importing.
Original Listing: Booth SDK Note: 2022.07.26 Demo / Preview: https://www.youtube.com/watch?v=NelNqKCQGTc Submitted by: Realmlist
Before importing, open the original Booth listing and confirm package files, version notes, setup instructions, pricing, and license terms with Realmlist.
Create a backup or branch of your Unity project, read the publisher instructions, and import only after you understand what files and settings the asset may change. For Quest or cross-platform worlds, budget extra time for shader, texture, audio, and object-count cleanup.
Listing Details
Import Notes