Steve the Mitochondria

Avatar Menu

Original design by VoidCake: A scrolling UI menu that can store several avatars. Required before importing: VRCSDK3-Udon Sharp

Gumroad UI & Interaction Udon Prefab
Published 25 May 2026
Author Steve the Mitochondria

Avatar Menu

Original source: Gumroad by Steve the Mitochondria. Publisher description: Original design by VoidCake: A scrolling UI menu that can store several avatars. Required before importing: VRCSDK3-Udon Sharp. Check the original listing for current package files, setup notes, pricing, and license details before importing.

Original Listing: Gumroad SDK Note: SDK3 Demo / Preview: https://twitter.com/NinjaSteeve/status/1495657513139810307?s=20&t=f0nNKEPPU3SqU0gZyuS2KA Submitted by: Steve the Mitochondria

Category: UI Systems

Official References

  • Original listing/source: Avatar Menu.
  • Check the original listing for package contents, license, support, pricing, compatibility, and platform behavior before importing.

Related Content

Prefab Setup Notes

Import the prefab or script into a throwaway test scene before adding it to a live world. Confirm inspector references, ownership behavior, sync, triggers, UI hooks, and audio or object links before moving it into the production scene.

Testing Checklist

  • Test once as a local player and again with a second client or late joiner if the behavior can affect more than one player.
  • Confirm ownership, sync, trigger zones, UI references, and audio or object references are assigned intentionally.
  • Check desktop and VR interaction distance so players can actually use the feature in context.
  • Keep a backup of the scene before changing prefabs, UdonBehaviours, or serialized references.

Related Pages

Listing Details

Import Notes

  • Use the external listing for current package contents instead of relying on copied files or outdated notes.
  • Use the original listing for the latest download, release notes, pricing, and license details.