Build Physics and Grabbable Objects in Banter
Combine Banter colliders, rigidbodies, grab components, and held-input events to make interactive VR objects.
ViewBanter VR creator guides for installing the Unity SDK, building spaces, prefab kits and avatars, and adding interactive features with JavaScript or Visual Scripting.
Combine Banter colliders, rigidbodies, grab components, and held-input events to make interactive VR objects.
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Block and handle Banter controller input, change player abilities, teleport players, apply forces, and send haptic feedback.
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Detect pointed-at Banter objects, clicks, grabs, drops, collisions, trigger volumes, and browser messages.
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Place runtime Banter objects on a player head, hands, feet, chest, or back with UserData.Attach.
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Combine Banter physics, grabbing, object events, and BanterSyncedObject in one reusable pickup.
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Connect a Banter object click event to a point light and toggle it on and off.
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Connect a Banter click event to BanterAudioSource and play spatial sound from a scene object.
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Build a controllable in-world web kiosk with BanterBrowser and browser-message events.
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Connect Banter key-press and UI keyboard events to a visible input display.
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Build a lightweight hand prop and connect it to a documented Banter body attachment point.
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Use BanterScene Raycast and GameObject intersection events to detect a hit on a scene target.
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Connect Banter trigger-enter and trigger-exit events to a visible in-world status display.
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