Banter Geometry, Materials, Lights, Text, and Mirrors
Build visible Banter objects with geometry primitives, materials, textures, lighting, text, billboards, and mirrors.
ViewBanter VR creator guides for installing the Unity SDK, building spaces, prefab kits and avatars, and adding interactive features with JavaScript or Visual Scripting.
Build visible Banter objects with geometry primitives, materials, textures, lighting, text, billboards, and mirrors.
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Add synchronized objects, prefab kit items, world markers, avatar pedestals, and baked ambient occlusion to Banter spaces.
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Create floors and walls from BanterBox primitives, organize them under a room root, and bake ambient occlusion.
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Connect a Banter object click event to a point light and toggle it on and off.
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Combine BanterText and BanterBillboard to make a readable camera-facing label.
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Build a reflective Banter mirror and organize its frame as child GameObjects.
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Combine BanterSphere, BanterInvertedMesh, and BanterMaterial for an inward-facing spherical environment.
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