General How To playlist for Beginners

Rapid fire tutorials to ease new players into content creation. Use the video for the Unity demonstration, then test the change in a backed-up Creator Companion project before using it in production.

Recommended Setup

Open the relevant Creator Companion project, confirm the SDK package state, then follow the video in small tested steps.

  1. Start from a backed-up Creator Companion project.
  2. Apply one Unity-side change at a time, then test the result before adding the next dependency.
  3. Check the relevant descriptor, SDK warnings, and upload target before publishing.
VRChat note

Treat older videos as demonstrations. Use the current VRChat SDK, supported Unity version, and official documentation for current names and limits.

Playlist Companion

Creator: Lhun
Watch on YouTube: https://www.youtube.com/watch?v=SRRt2gZOg_Q&list=PLhu4TNERIYMt-wCEF1syqcE9FKjBG4RW5

Good Fit

Use this when a video covers several VRChat creation steps and you need to separate the current SDK checks from the older demonstration.

Before You Start

  • Confirm you are using the supported VRChat Unity version for the project.
  • Open the project through VRChat Creator Companion when possible.
  • Check for red Console errors before assuming the tutorial step is the problem.
  • Make a backup or duplicate scene before changing assets, controllers, prefabs, or SDK settings.

Follow-Along Checklist

  • Confirm whether the workflow belongs to avatar, world, or Udon content before applying it.
  • Test the result in Unity and in VRChat when the change affects runtime behavior.
  • Keep a backup before applying older tutorial steps to a current project.
Help! The video was made for an older SDK or Unity version.

Older tutorial UI labels can drift. Use the current SDK panels, Builder messages, and a private test upload before relying on the setup.

Help! The result works in Unity but not in VRChat.

Test in a built VRChat instance. Runtime permissions, networking, platform restrictions, and SDK validation can change behavior that looks fine in the editor.

Help! I want to apply this to a production project.

Rebuild it in a small copy first, then move only the confirmed pieces into the production avatar or world. That keeps tutorial experiments from becoming permanent project clutter.

Official References

Related Docs

Topics: beginner, playlist