DrBlackRat

VRC Simple String Loader

VRC Simple String Loader is a free DrBlackRat prefab for loading web-hosted strings into VRChat world text components, with auto-load, reload, loading, and error-state support.

GitHub UI & Interaction Udon Prefab
Pricing Free
Published 25 May 2026
Author DrBlackRat

VRC Simple String Loader

Original source: GitHub by DrBlackRat for VRChat creators who need to download text from the web and show it in a world. The package extends VRChat string-loading workflows with automatic loading on world entry, optional reload timing, and separate display text for loading and error states.

Use it for small web-hosted text surfaces such as announcement boards, changelog panels, status messages, rules, credits, or other world UI where editing a remote text file is easier than uploading a new world build. Check the original listing for current package files, setup notes, pricing, and license details before importing.

Original Listing: GitHub SDK Note: 3.4.0 Submitted by: DrBlackRat

Category: Utility Tools

What It Does

  • Loads strings from the web into the client.
  • Can automatically load text when a player enters the world.
  • Can re-download text after a configured amount of time.
  • Can apply the result to Unity Text, TextMeshPro, or TextMeshProUGUI components.
  • Can show separate loading and error strings while the request is pending or fails.

Good Uses

Use Case Why It Fits
World announcement board Text can be updated remotely without rebuilding the world.
Event schedule A simple text file can hold current dates, times, and notes.
Rules or credits panel Long text can live outside the Unity scene and be refreshed when needed.
Status/debug display Loading and error states make failures easier to understand in-world.

Setup Review

The publisher's README points creators to the included example prefab under Tools -> Simple String Loader in Unity. Before importing it into a production world, test it in a small scene and confirm the core inspector references:

  1. Install the package from the publisher's VPM/Creator Companion listing or GitHub release.
  2. Add the Simple String Loader script or example prefab to the target object.
  3. Provide a download URL that VRChat is allowed to fetch.
  4. Assign the Text, TextMeshPro, or TextMeshProUGUI component that should receive the string.
  5. Set loading, error, reload, and default text behavior intentionally.
  6. Build and test in VRChat so you can confirm the URL works for real players.

VRChat String-Loading Notes

VRChat string loading has platform rules that matter for this kind of prefab:

  • Remote text must come from a URL VRChat is allowed to access, or the user must allow untrusted URLs.
  • String downloads are rate-limited and queued, so avoid turning a text board into a high-frequency polling system.
  • Small, plain text or structured text files are a safer fit than large remote payloads.
  • Remote content can fail, disappear, or change, so keep useful loading and error messages configured.

Import Review

  • Check the current GitHub release and VPM package details before installing.
  • Confirm the MIT license still fits your world or client work.
  • Review any UdonSharp, SDK, or TextMeshPro package requirements before importing.
  • Keep a backup of the scene before replacing existing text-display systems.
  • Avoid putting secrets, private URLs, or moderation-sensitive content in a public text source.

Related Content

Original Listing Checks

Before importing, open the original listing and confirm package requirements, license terms, setup instructions, and compatibility details for your Unity or VRChat project.

Official References

Listing Details

Import Notes

  • Use the external listing for current package contents instead of relying on copied files or outdated notes.
  • Use the original listing for the latest download, release notes, pricing, and license details.