Udon Documentation

Browse UdonSharp scripts, reusable Udon systems, official VRChat Udon references, networking guidance, persistence notes, and beginner-friendly world scripting examples.

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Find scripts, guides, prefabs, and systems.

216 total 17 guides 199 systems
Start Points

Udon paths

Common Udon Decisions

Answer these before choosing a script.

Should I start with Udon Graph or UdonSharp?

Use UdonSharp when you are comfortable reading small C# scripts or want reusable code. Use Udon Graph when a visual node setup is enough for a small behavior.

Does this need networking?

If the result only affects one player, keep it local. If everyone needs to see the same state, decide between a network event, a synced variable, ownership transfer, or persistence.

When does ownership matter?

Ownership matters when one client is allowed to write or synchronize state for an object. Check ownership before debugging synced variables or shared interactions.

When should I use persistence?

Use persistence for saved preferences, scores, unlocks, progress, or per-player objects that need to survive beyond the current instance.

Can ClientSim replace uploaded testing?

No. ClientSim is useful for fast editor checks, but multiplayer, platform behavior, and final SDK behavior still need VRChat testing before release.

Should I import a prefab first?

Use a prefab when you understand its setup requirements. If the concept is new, build one small local or synced example first so you know what the prefab is solving.

Liquid Pouring

Liquid Pouring

UDON Liquid Pouring system for VRChat by Dastmann. Mixing colors, accurate spilling, accurate volume, it has it all!

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ToggUltima

ToggUltima

ToggUltima is a VRChat creator asset from DrakenStark on GitHub. Check the original listing for current files, setup notes, compatibility, and license details before importing.

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Udon Jetpack

Udon Jetpack

Synqark's jetpack prefab ported into Udon. Includes synced & local versions.

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USharp Video

USharp Video

A basic video player made for VRChat using Udon and UdonSharp. Supports normal videos and live streams.

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UdonSharp

UdonSharp

An experimental compiler for compiling C# to Udon assembly

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Udon AudioLink

Udon AudioLink

Audio reactive prefabs for VRChat. Realtime audio reactive lights, moving objects, shaders, and export audio reactive data to avatars.

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