NEET ENGINEER

Light-weight global pickup

Only sync position when pickup/drop based on bone transform to reduce networking.

Booth Networking & Sync Udon Prefab
Published 25 May 2026
Author NEET ENGINEER

Light-weight global pickup

Original source: Booth by NEET ENGINEER. Publisher description: Only sync position when pickup/drop based on bone transform to reduce networking. Check the original listing for current package files, setup notes, pricing, and license details before importing.

Original Listing: Booth SDK Note: 2021-09-30 Demo / Preview: https://vrchat.com/home/world/wrld_02cb84c8-446a-484b-b52b-2c1777e55f8d Submitted by: Tony_Lewis

Category: Networking Systems

Official References

  • Original listing/source: Light-weight global pickup.
  • Check the original listing for package contents, license, support, pricing, compatibility, and platform behavior before importing.

Related Content

Prefab Setup Notes

Import the prefab or script into a throwaway test scene before adding it to a live world. Confirm inspector references, ownership behavior, sync, triggers, UI hooks, and audio or object links before moving it into the production scene.

Testing Checklist

  • Test once as a local player and again with a second client or late joiner if the behavior can affect more than one player.
  • Confirm ownership, sync, trigger zones, UI references, and audio or object references are assigned intentionally.
  • Check desktop and VR interaction distance so players can actually use the feature in context.
  • Keep a backup of the scene before changing prefabs, UdonBehaviours, or serialized references.

Related Pages

Listing Details

Import Notes

  • Use the external listing for current package contents instead of relying on copied files or outdated notes.
  • Use the original listing for the latest download, release notes, pricing, and license details.