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Eevee Lighting – Blender 2.80 Fundamentals

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This tutorial is part of the Blender Fundamentals series, produced by Dillon Gu.

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Eevee Lighting in Blender #

Eevee is a real-time render engine in Blender that offers high-quality visuals and fast rendering times. Its lighting system is designed to be more efficient and interactive compared to traditional ray-traced render engines like Cycles, making it an ideal choice for real-time applications, such as game development or previz. This guide will provide an overview of Eevee’s lighting system, the types of lights available, and tips for optimizing your Eevee lighting setup.

Eevee Lighting Overview #

Eevee uses a rasterization-based approach to lighting, which calculates light interactions more quickly than ray-tracing. This results in faster rendering times but may sacrifice some accuracy in shadows and reflections. However, Eevee offers a range of settings and techniques that can be used to achieve realistic and visually appealing lighting in your scenes.

Light Types in Eevee #

Blender’s Eevee render engine supports several types of lights, each with its own characteristics and use cases:

  1. Point Light: Point lights emit light evenly in all directions from a single point in space. They are useful for simulating small light sources, such as light bulbs or candles.
  2. Sun Light: Sun lights simulate a distant light source, like the sun, and cast parallel light rays across the entire scene. They are useful for outdoor scenes or creating directional lighting.
  3. Spot Light: Spot lights emit a cone-shaped beam of light from a single point, and the angle of the cone can be adjusted. They are useful for creating focused lighting, such as spotlights or stage lights.
  4. Area Light: Area lights emit light from a flat, rectangular surface. They produce soft shadows and are commonly used for simulating softbox lighting or diffused light from a window.

Optimizing Eevee Lighting #

To achieve the best results with Eevee lighting, consider the following tips and techniques:

  1. Use Indirect Lighting: Enable Indirect Lighting in the Render Properties tab under the Indirect Lighting section. This allows Eevee to calculate global illumination and bounce light, which can dramatically improve the realism of your scene’s lighting.
  2. Use Light Probes: Light probes are objects that capture lighting information in your scene and help Eevee produce more accurate reflections and indirect lighting. There are two types of light probes in Blender: Reflection Cubemaps and Irradiance Volumes. Use them strategically to improve the quality of lighting in your scene.
  3. Use Contact Shadows: Contact Shadows can be enabled on a per-light basis and help improve the accuracy of shadows, particularly in situations where objects are close to one another. Keep in mind that Contact Shadows can increase render times, so use them judiciously.
  4. Use Soft Shadows: Soft Shadows can be enabled globally in the Render Properties tab under the Shadows section. This setting helps to produce more realistic, softer shadows by simulating light scattering and penumbra effects.
  5. Optimize Performance: If you encounter performance issues, consider adjusting settings such as Shadow Resolution, Light Threshold, or disabling some features like Volumetric Lighting to improve rendering speed without compromising too much on visual quality.

Eevee’s lighting system offers an efficient and flexible solution for creating high-quality visuals in Blender. By understanding the different light types, techniques, and settings available, you can create stunning lighting setups that work seamlessly in real-time environments. Experiment with various settings and optimizations to find the perfect balance between visual quality and performance for your specific projects.

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