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SCULPT – Blender 2.80 Fundamentals

Character artist Julien Kaspar goes over the most used functionality of the Sculpt Mode in Blender. He covers the basics of the interface and the difference between Tools & Brushes. From there he gives an explanation and demonstration of all the Active Tools that are available in Sculpt Mode and their most used and essential options, symmetry, dynamic topology and multiresolution sculpting.

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Sculpting in Blender #

Sculpting in Blender is a powerful feature that enables artists to create detailed and organic shapes, similar to modeling with clay in the real world. Sculpt mode provides a variety of brushes and tools, making it ideal for character design, environment art, and creature modeling. This guide will provide an overview of sculpting in Blender and its essential tools and techniques.

Accessing Sculpt Mode #

To access Sculpt mode in Blender, follow these steps:

  1. Select a mesh object in the 3D Viewport.
  2. In the 3D Viewport’s top left corner, switch to Sculpt Mode from the mode selection dropdown menu.

Sculpting Brushes #

Blender’s sculpting tools include a variety of brushes, each with specific functions and uses. Some essential brushes are:

  • Draw: Adds or subtracts material from the mesh, depending on the brush direction (positive or negative).
  • Clay: Builds up or carves away material, preserving underlying form and creating a clay-like appearance.
  • Crease: Creates sharp indentations or protrusions, suitable for defining edges and creases.
  • Smooth: Smooths out the mesh, averaging the vertex positions to reduce roughness or imperfections.
  • Grab: Moves vertices freely, allowing for significant adjustments to the mesh’s shape.

You can access the brushes by pressing the corresponding keyboard shortcut or selecting the desired brush from the toolbar on the left side of the 3D Viewport.

Dyntopo and Remeshing #

When sculpting, it is often necessary to have enough mesh resolution to create fine details. Blender offers two options for managing mesh resolution:

  • Dyntopo (Dynamic Topology): Dynamically adds or removes vertices as you sculpt, providing localized resolution where needed. To enable Dyntopo, locate the Dyntopo panel in the Sculpt mode’s sidebar, and click on the checkbox next to “Dyntopo.”
  • Remeshing: Generates a new mesh with a consistent topology based on the original shape. Blender provides Voxel Remesh and Quadriflow Remesh options in the “Remesh” panel, found in the Sculpt mode’s sidebar.

Sculpting Techniques #

To achieve the best results when sculpting in Blender, consider these tips:

  1. Use a Pen Tablet: For more natural and precise control, use a pen tablet instead of a mouse when sculpting. Blender supports pen pressure sensitivity, which allows for more expressive strokes.
  2. Start with a Base Mesh: Begin with a simple base mesh to establish the primary forms before adding details. A base mesh can be a primitive object (e.g., a sphere or cube), or a more complex shape created using traditional modeling techniques.
  3. Layer Details: Add details in layers, starting with primary forms, then secondary forms, and finally fine details such as wrinkles, pores, or scales.

Sculpting in Blender is a versatile and powerful feature, ideal for creating detailed and organic shapes. By mastering the sculpting tools and techniques, you can create impressive models for characters, environments, and creatures, enriching your Blender projects and expanding your artistic skillset.

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