Right Click Select - Blender 2.80 Fundamentals
A practical beginner overview of core Blender 2.80 workflow concepts useful for VR content creation.
Core Interface Areas
- 3D Viewport: model and move objects
- Outliner: object list and hierarchy
- Properties Editor: object/material/render settings
- Timeline: animation playback
Essential Navigation
- Middle mouse: orbit
- Shift + middle mouse: pan
- Mouse wheel: zoom
- Numpad 1/3/7: front/side/top views
Selection and Transform Basics
- Select object in viewport or outliner.
- Use
Gmove,Rrotate,Sscale. - Use
X,Y,Zafter transform key to constrain axis.
Edit Mode Basics
- Press
Tabto enter Edit Mode. - Use vertex/edge/face selection modes.
- Use
Eto extrude,Ctrl + Rfor loop cuts.
VR Creator Workflow Tips
- Keep object naming organized before export.
- Apply transforms (
Ctrl + A) before FBX export. - Check normals and scale before Unity import.
Common Issues
- Flipped normals causing invisible faces
- Non-applied scale causing import size problems
- Broken pivots from unclean object setup