Right Click Select - Blender 2.80 Fundamentals

A practical beginner overview of core Blender 2.80 workflow concepts useful for VR content creation.

Core Interface Areas

  • 3D Viewport: model and move objects
  • Outliner: object list and hierarchy
  • Properties Editor: object/material/render settings
  • Timeline: animation playback

Essential Navigation

  • Middle mouse: orbit
  • Shift + middle mouse: pan
  • Mouse wheel: zoom
  • Numpad 1/3/7: front/side/top views

Selection and Transform Basics

  1. Select object in viewport or outliner.
  2. Use G move, R rotate, S scale.
  3. Use X, Y, Z after transform key to constrain axis.

Edit Mode Basics

  1. Press Tab to enter Edit Mode.
  2. Use vertex/edge/face selection modes.
  3. Use E to extrude, Ctrl + R for loop cuts.

VR Creator Workflow Tips

  • Keep object naming organized before export.
  • Apply transforms (Ctrl + A) before FBX export.
  • Check normals and scale before Unity import.

Common Issues

  • Flipped normals causing invisible faces
  • Non-applied scale causing import size problems
  • Broken pivots from unclean object setup

Related Navigation

References