Blender is Free and Open Source Software
Download: https://blender.org/download
Support core Blender development – https://fund.blender.org
—
This tutorial is part of the Blender Fundamentals series, produced by Dillon Gu.
Find more free tutorials on: https://blender.org/tutorials
Follow Blender on social media:
* Twitter: https://twitter.com/blender_org
* Facebook: https://www.facebook.com/YourOwn3DSoftware
* LinkedIn: https://www.linkedin.com/company/blender-org/
In Blender, the right-click select functionality provides quick access to context-sensitive options for various elements within the software. This guide will give you an in-depth look at the right-click select options available in Blender, along with helpful tips to improve your workflow.
Right Click Select in Blender #
In Blender, the default setting for object selection uses left-clicking. However, older versions of Blender and some users prefer the right-click selection method. This guide will explain how to enable right-click selection in Blender and provide tips on its usage.
Enabling Right Click Select #
To enable right-click selection in Blender, follow these steps:
- In the top-right corner of the Blender window, click on the “Edit” menu.
- Choose “Preferences” to open the Blender Preferences window.
- In the Preferences window, navigate to the “Keymap” tab.
- Locate the “Select with” option under “Preferences.”
- Click on the dropdown menu and change the setting from “Left” to “Right.”
- Close the Preferences window. Blender will now use right-clicking for selection.
Tips for Using Right Click Select #
Here are some tips for users who prefer right-click selection in Blender:
- Transform Manipulator: When using right-click selection, you can still access the transform manipulator by hovering the cursor over the desired axis or handle and left-clicking to initiate the transformation.
- Selecting Multiple Objects: To select multiple objects while using right-click selection, hold down the “Shift” key and right-click on each object you want to select.
- Deselecting Objects: To deselect an object, right-click on an empty area in the 3D Viewport, or press “A” twice to deselect all objects.
- Box Select: The box select tool still uses left-clicking to select objects or components within the selection box, even when right-click selection is enabled.
Enabling right-click selection in Blender can provide a more familiar or comfortable experience for some users, particularly those who have used earlier versions of Blender or other 3D software with right-click selection. By understanding and utilizing the right-click selection method, you can tailor your Blender workspace to your personal preferences and work more efficiently.
Right Click Select Options #
1. Object Mode #
When you right-click an object in Object Mode, you’ll see a context menu with the following options:
- Copy, Paste, and Duplicate: Copy and paste objects within the scene, or duplicate them.
- Delete: Remove the selected object(s) from the scene.
- Parent and Clear Parent: Set a parent-child relationship between objects or remove it.
- Shade Smooth and Shade Flat: Change shading mode for the object(s).
- Set Origin: Modify the object’s origin point.
- Snap: Snap objects to grid, cursor, or other objects.
- Convert to: Convert object types, e.g., mesh to curve, text to mesh.
- Join and Separate: Combine or separate selected objects.
2. Edit Mode #
In Edit Mode, right-clicking on an element (vertex, edge, or face) will bring up a context menu with options specific to that element:
- Extrude: Create new geometry extending from the selected element.
- Bevel: Add a beveled edge to the selected edge or vertex.
- Bridge Edge Loops: Connect two edge loops with a series of faces.
- Subdivide: Add new geometry to the selected element by dividing it into smaller elements.
- Merge and Split: Combine or separate selected elements.
- Knife and Bisect: Cut through the mesh with precise control.
- Loop Cut and Slide: Add a loop cut to the mesh and slide it along an axis.
- Edge Slide and Vertex Slide: Move selected edges or vertices along the adjacent edges.
3. UV Editing Mode #
In the UV Editor, right-clicking a UV island or vertex will open a context menu with the following options:
- Pin and Unpin: Pin or unpin the selected UV vertices.
- Weld: Merge selected UV vertices.
- Stitch: Connect separate UV islands by matching selected vertices.
- Mark and Clear Seams: Define or remove UV seams for mesh unwrapping.
- Align and Straighten: Align or straighten selected UV vertices.
4. Sculpt Mode #
In Sculpt Mode, right-clicking on the mesh will open a context menu with options specific to sculpting:
- Dynamic Topology: Enable or disable dynamic topology sculpting.
- Symmetrize: Mirror the sculpted details across a specified axis.
- Mask and Clear Mask: Apply or remove a masking effect on the mesh.
5. Node Editor #
In the Node Editor, right-clicking a node will bring up a context menu with the following options:
- Add: Add a new node to the node tree.
- Duplicate: Duplicate the selected node(s).
- Delete: Remove the selected node(s).
- Mute and Unmute: Toggle the effect of a node on or off.
- Link and Unlink: Create or remove connections between nodes.
Tips #
- To customize the right-click context menu, go to
Edit > Preferences > Interface > Menus
. - In the UV Editor, you can select the UV island or vertex with right-click and drag to create a selection box.
- When right-clicking in the 3D viewport, the context menu will change based on the selected mode and element, so make sure you’re in the correct mode for your desired options.
- Remember that many right-click options have corresponding hotkeys, which can speed up your workflow. For example, to extrude in Edit Mode, press
E
instead