How to create a VRChat Group
VRChat Groups are used to form, maintain, and organize communities inside VRChat. A group can support a social community, event crew, creator audience, staff team, roleplay project, world community, or any group of people who need shared identity and member management.
Before you create one, it helps to understand the important VRChat-specific limits: group creation currently happens on the VRChat website, creating a group requires an active VRC+ subscription, each user can own up to 5 groups, and each group can have up to 200,000 members.
This guide turns those platform details into a practical beginner setup, so the group is easier to manage after people start joining.
Start with a controlled group that is easy to moderate before opening it wider.
- Confirm you have active VRC+ and create the group from the VRChat website.
- Choose Request to Join or Invite-Only while you test roles, permissions, and rules.
- Keep staff roles small at first, then review permissions after your first event or community test.
You need active VRC+ to create a group, but maintaining VRC+ is not required to keep ownership of a group you already created. Active VRC+ is still required for some owner actions, including changing icons, banners, and VRC+ Gallery content, and for transferring group ownership.
Before You Create the Group
Prepare the group like a small community system, not just a name and tag.
- Decide what the group is for.
- Pick a readable group name.
- Pick a short tag that members can recognize.
- Write a description that explains who the group is for.
- Decide whether new members should join freely, request access, or be invited.
- Decide whether members should be able to represent the group publicly.
- Plan a simple staff structure before inviting lots of people.
If you only do one thing before launch, decide the group's visibility carefully. Joinability can be changed later, but group visibility is set during creation and cannot be changed later.
Creation Requirements
VRChat's group creation requirements are worth checking first, because they affect whether you should create the group now or wait.
| Requirement or limit | What it means |
|---|---|
| Active VRC+ | Required to create a group. |
| VRChat website | Group creation currently happens on the website, not only inside the VRChat client. |
| Ownership limit | A user can own up to 5 groups. |
| Member limit | A group can have up to 200,000 members. |
| VRC+ after creation | Not required to retain ownership, but needed for some owner actions. |
Group ownership transfers are also VRC+ sensitive: the current owner and target member both need active VRC+, the target member needs a verified email address, the target member must still have room to own another group, and the group must not be monetized. Transfers are final, so treat them as a serious ownership decision.
If the group may eventually use Creator Economy subscriptions, plan that before assigning broad role permissions. A subscriber role should have clear benefits, but it should not become a paid staff role or a shortcut around moderation trust. See Creator Economy Subscriptions before publishing a group store.
1. Open the VRChat Website
- Sign in to the VRChat website with the account that should own the group.
- Open the Groups area from the website sidebar.
- Start the group creation flow.
If the creation option is unavailable, check whether the account has active VRC+ and whether the account already owns the maximum number of groups.
2. Create the Group Identity
The group identity is what people see before they decide whether the group is relevant to them.
Name
Choose a name that is easy to read and clearly connected to the community. Avoid names that are hard to type, visually confusing, or too close to another known group.
Tag and shortcode
Every group receives a shortcode with a generated four-digit discriminator. Groups can be shared through the vrc.group short link domain, such as https://vrc.group/VRCHAT.0000. The .0000 discriminator is reserved for official VRChat groups, so normal groups should expect a generated discriminator.
Description
Write the description so a new person can answer three questions quickly:
- What is this group?
- Who is it for?
- What happens here?
Instead of a vague description like "group for fun stuff," write something clearer, such as "Community group for VRChat world builders, beginner creators, and weekly social meetups."
Banner and visual identity
Group banners appear on the group page, in VRChat's group UI, and on nameplates when members represent the group. The same image can be cropped differently depending on where it appears, so keep the most important artwork and text away from the extreme edges.
3. Choose Joinability
Joinability controls how someone can become a member. This can be changed later, so beginners can start controlled and open the group once the structure works.
| Joinability | Use it when |
|---|---|
| Free Join | Anyone should be able to join without approval. Best for open communities that are ready for moderation. |
| Request to Join | New members should ask first. Good for focused communities, events, and groups that need light screening. |
| Invite-Only | Only people with the right permissions should invite new members. Best for staff teams, private communities, and early testing. |
For a first group, Request to Join is usually the calm middle ground: growth is possible, but staff still get a moment to review who is joining.
4. Choose Visibility
Visibility controls whether members can represent the group or display it on their profile. This decision is made during group creation and cannot be changed later.
| Visibility | What it means |
|---|---|
| Public | Members can choose to advertise the group on their profile. |
| Private | The group cannot be advertised or displayed by members. |
Choose Public if the group is meant to be part of a public identity, fanbase, event community, or creator brand. Choose Private if the group is for a staff team, closed friend circle, private moderation crew, or internal project.
Members of public groups can still control their own membership visibility later. They can show the group to everyone, friends only, or hide it from their profile, though shared membership and some permissions can still reveal membership in specific cases.
5. Set Up Roles Carefully
Every group starts with three role tiers:
- Everyone: the default role. It cannot be renamed or deleted.
- Member: the normal member role. Its name can be changed.
- Group Owner: the management role for the owner. Its permissions cannot be changed or deleted.
Keep your first role setup small. A practical beginner structure is:
- Owner: keeps full control and handles final decisions.
- Moderator: handles join requests, group bans, removals, or instance moderation if needed.
- Event Host: creates or manages group instances only if your group runs events.
- Member: the normal participant role.
Roles can be added, renamed, or deleted later. Each role can have a description and a custom set of permissions. Roles can also use options such as Assign On Join, Self Assignable, and Require 2FA.
6. Assign Permissions by Job
Permissions should match the role's actual job. Do not give someone broad management access just because they are trusted socially.
Use extra care with permissions that can change the structure or safety of the group:
| Permission area | Why it matters |
|---|---|
| Manage Group Data | Can edit core group details such as name, description, and join state. |
| Manage Group Roles | Can create, modify, or delete roles. |
| Assign Group Roles | Can apply roles to members. |
| Manage Group Invites | Can create or cancel invites and accept, decline, or block join requests. |
| Manage Group Bans | Can ban and unban users. |
| Remove Group Members | Can remove people from the group. |
| Manage Group Calendar | Can create, modify, and publish calendar entries. |
| Manage Group Galleries | Can create, reorder, edit, and delete group galleries. |
| Moderate Group Instance | Can moderate inside a group instance. |
| Manage Group Instances | Can close a group instance. |
To assign permissions, sign in on the VRChat website, open Groups from the sidebar, choose the group, open Settings, then Roles, choose the role, open Permissions, adjust the permission toggles, and save.
7. Plan Group Instances
Group instances are where the group becomes useful for events, meetups, moderation, and community activity.
| Group instance type | Who can join |
|---|---|
| Group | Only group members, or specific roles if restricted. |
| Group+ | Friends of users in the instance can join. Group membership is not required. |
| Group Public | A publicly listed instance hosted by the group. Group membership is not required. |
Group instances are often moderated by the hosting group. Owners and members with the right moderation permissions may warn, mute, kick, or ban users inside the instance. A group ban prevents that user from joining the group and from joining instances made by the group.
For busy events, group instance queues can help when the instance reaches capacity. When someone joins the queue, they receive an invite request when a spot opens. Once the request arrives, they have one minute to join before the spot moves to the next person.
8. Soft Launch Before Promoting
Before announcing the group widely, run a small test with trusted members.
- Invite a small number of people.
- Confirm the name, tag, description, banner, and visibility choices look right.
- Test join requests or invites.
- Check that moderator roles have the right permissions.
- Create a test group instance if your community will use group events.
- Ask a new member whether the group purpose is obvious.
This catches permission mistakes while the group is still easy to adjust.
Common Beginner Mistakes
Help! I chose the wrong group visibility.
Visibility is chosen during creation and cannot be changed later. If public representation matters, choose Public before creating the group. If the group is internal or private, choose Private deliberately.
Help! Should my group be Free Join right away?
Only use Free Join when you are ready for open growth and moderation. Request to Join or Invite-Only gives a new group time to test rules, roles, and permissions first.
Help! Who should get role management permissions?
Keep role management close to the owner or a very small admin team. Role permissions can reshape the group, so they should not be treated like ordinary moderator access.
Help! Can members choose roles themselves?
Roles can be Self Assignable if management enables that option. Members using platform accounts such as Steam or Meta accounts may need a full VRChat account to log in to the website and apply self-assignable roles themselves.
Help! What does representing a group do?
Representing a group shows that group's name and banner on the user's nameplate and profile. A user can represent one group at a time from the group's page in the VRChat Main Menu.
Help! What happens when someone is group-banned?
A group ban prevents the user from joining the group and from joining instances created by that group. Use ban permissions carefully and keep moderation expectations clear.
Safe First Setup
For a new community group, start with:
- Public visibility only if members should be able to represent the group.
- Request to Join or Invite-Only while testing.
- One owner.
- One or two moderators with limited permissions.
- A short description that explains the group's purpose.
- Basic rules for behavior, invites, moderation, and events.
- A test group instance before the first public event.
That setup is simple enough to manage, but it still uses the important VRChat group systems intentionally.
Official References
Creator Economy references on this page are limited to monetization context and route readers to VRChat Creator Economy and VRChat Subscriptions for subscription-specific details.
Related Navigation
- VRChat Documentation
- Creator Economy Subscriptions
- VRChat Lingo Glossary
- How to upload a world in VRChat
- World upload troubleshooting checklist
- Unity3D Documentation
Build The Group Before You Promote It
A VRChat group becomes much easier to manage when its purpose, joinability, roles, moderation, and optional subscriptions are planned before the first big invite push.
Suggested Order
- Lock the group purpose Write the description, audience, rules, and event use case before creating staff roles.
- Keep permissions narrow Give moderators and event hosts only the permissions they need for the job.
- Plan monetization separately If the group may use Creator Economy subscriptions, design subscriber benefits without turning paid roles into staff roles.
Related VRCreators Guides
- Creator Economy Subscriptions Use this before adding paid subscriber roles or publishing a group store.
- VRChat Lingo Glossary Use this to explain group, instance, role, and subscription terms to new members.
- Event Hosting Resources Useful when the group is built around events, instance access, or staff workflows.
Common Questions
Should I monetize a new VRChat group immediately?
Usually no. Build the community, rules, moderation, and event pattern first, then add subscriptions only if the paid benefits are clear and manageable.
Can a paid role replace a staff role?
It should not. Subscriber roles can provide benefits, but moderation and management permissions should remain trust-based.